Women of all ages, with kids, who want to write and be published. The Writing Mamas has chapters starting nationwide, with the original group in the California Bay Area. Their web site has a daily blog, essays, and articles, with information on writing, connecting, and getting published. ![]() In the summer of 2006, I led writing workshops in Tokyo and the Philippines. Here I am with some of my students in Tokyo. |
For WritersWriting a Story: Getting Started Notes from a class with Chris Eboch A story has four main parts: Situation – something difficult for the main character. Complication – the main character’s actions should make the situation worse at first. Climax – finally, the main character must succeed or fail. This is the last chance. Resolution – generally, the main character should resolve the situation; avoid having some other person, outside force, or luck fix the problem. The resolution may be happy or unhappy, but children's literature usually offers at least some hope for a better future. In some cases, the main character may not solve the external problem (for example, by getting an object they wanted), but may undergo an internal change (by realizing some things are more important than that object) and resolve the situation that way. 1. Start with an idea - be specific and narrowly focused, especially with short stories or articles. Focus on an individual person and situation, not a universal theme. The universal theme is brought out naturally through the specific situation. 2. To figure out where the story should go, ask yourself: What am I trying to accomplish? Who am I trying to reach? Why am I writing this? 3. Know your audience – study the genre or publication to determine the necessary word length, content and style. Use the proper format. 4. What do you need? Do research as necessary to familiarize yourself with the subject or era. 5. Turn your idea into a plot. Ask: Why is this goal important to the character? Find ways to increase the stakes. (For example, don't have a character want to win a bike just for the sake of having it. With a bike, he could get a paper route to earn money to help buy the medicine his sister needs ....) Older children can deal with more serious needs and consequences than younger children. Ask: Why is this goal difficult for the character? Who or what is preventing success? General categories are man vs. man, man vs. nature, and man vs. himself. (For example, if a girl can't finish her homework, it could be because her parents give her too many chores, the lights go out in a storm, or she procrastinates.) Brainstorm. Freewrite for 10 minutes. Break, do it again. Mull over the possibilities, perhaps for a few days Use the character chart (available for download at left). Interview your character, asking what he or she wants and why. Outline. Use the plot questionnaire (available for download at left). Brainstorm ways to fill in the blanks. Set goals, with deadlines. Tell others so they can help motivate you. Just start writing. Revise later. Write whatever scene is strong in your mind, even if you haven't reached that place in the story Develop a routine. Join a writing group for support and feedback. Great Beginnings Newbery award winner Richard Peck says, “Don’t warm up on your readers’ time.” Start in the middle of things, when the action is already going. Start with the main character and the main conflict, or a foreshadow of it. Author David Patneaude recommends that by the end of the first scene, you have at least one of the following: A question raised A decision to act Dialog that hints at a mystery Ominous setting that hints at what’s coming A secret revealed or promised A weighty announcement A sudden peril looming A character reversal – someone does something unexpected A plot reversal – new information twists the story in a new direction Be Cruel to Your Characters Notes from a workshop by Chris Eboch, The Well of Sacrifice Character and conflict: Start with the character’s goal. Create conflict by setting up situations which oppose a person’s needs and desires. The conflict must be important enough, and not too easy to solve. This will vary by story length and age group. It should take more than one attempt to solve the problem - three tries works well for shorter fiction. For longer fiction, add more attempts, or have each attempt made up of several parts. Plot Tricks: The inciting incident - the problem that gets the story going - should happen as soon as possible, but not until the moment is ripe. The reader must have enough understanding of the character and situation to make the incident meaningful. Too soon, and the reader is confused. Too late, and the reader gets bored first. After the first draft, write a synopsis. Then make a scene list, describing what each scene does. Does each scene fulfill the synopsis goal? How does it advance plot or reveal character? Does each scene build and lead to the next? Are any redundant? If you cut the scene, would you lose anything? Can any secondary characters be combined or eliminated? Increase the complications - at each step, more is at stake, there’s greater risk. If each scene has the same level of risk and consequence, the pacing is flat and the middle sags. Up the ante – offer a better reward or more serious consequences. A time deadline increases tension. Give it a twist - new information that changes everything but still makes sense (such as: Darth Vader is Luke’s father). More important and dramatic events should be written out, others can be summarized. End with a reason for the reader to turn the page: Something dramatic and meaningful, whether exciting, funny, poignant, or sad. Don’t ramble on after the dramatic ending, and don’t end in the middle of nothing happening. To build original plots, brainstorm 10 possible things that could happen next. Pick the least likely that still makes sense. If you get stuck on “What happens next?” try looking from the antagonists POV. What are they doing to stop your character? Stimulus and Response: Every cause should have an effect, and vice versa. Remember these points (for more information, see Scene & Structure, by Jack M. Bickham): For every stimulus you need a response, and for every response you need a stimulus. Stimuli must be external - action or dialog that could be seen or heard, something that affects one of the 5 senses. The response should also be external. If the response is not obviously logical, you must explain it, usually with the responding character’s feelings or thoughts placed between the stimulus and the response. In other words, give their emotional reaction so we understand their next action. Be sure you word things in the proper order. (“Joe heard a scream. He turned.” rather than “Joe turned, hearing a scream.”) Consider alternating the moods of scenes - happy/ |
|